Alternate Way to Unlock EX and SP Modes - Alternatively,
unlock Story Mode Endings #1 and #2 for a character to unlock their EX
Mode; unlock all three of a character's Story Mode Endings to unlock
their SP Mode.
Select Scret stage (Boss stage) - In VS. CPU, VS 2P,
Training mode. Place your cursor at the ''RANDOM'' characters (The
center of the screen) and then press R2. When the match begin you'll now
get ''Boss stage'' (EX I-No stage, the Midnight carnival)
Note : Only ''Midnight Carnival'' BGM is available here.
Stage Select for Training and VS mode - In the characters
menù screen press R2 on the character's portrait where you want to
battle, a yellow box will appear confirming your choice
Unlock EX Mode Characters - Every ten levels in Survival
Mode, you will be challenged by an EX, Shadow Mode character. (The order
is always the same). Defeat that character to unlock EX Mode for that
character. To use EX Mode, hold down L2 while selecting the character.
Unlock Robo Ky, Kliff, and Justice - There are three ways to
unlock these characters.
Play Survival Mode. Robo Ky appears at Level 210, Kliff at 220, and
Justice at 230. Defeat them to unlock them.
Play Mission Mode. Beating 40 Missions unlocks all three characters.
Play Story Mode. Unlocking all 60 endings unlocks these three
characters.
Unlock SP Mode Characters - In Survival Mode, starting at
level 300 you will face Gold characters every ten levels. Defeat them to
unlock SP Mode for that character. To use SP Mode, hold down L1 while
selecting your character. SP + Dust is a Gold character with special
powers; SP + Start is a Shadow character with
Infinite Tension - Unlocking Justice, Robo Ky, and Kliff the
lazy way.
Place your PS2 in training mode for 4 days (96 hours total)
*Note that the 96 hours includes the play time as well, so the
requirement may be less than 96 hours depending on how much time you
spent on this game (in game wise, not on the starting screen/menu).
Cheating Device Codes
1E Enable Code (Must Be On) FA7A006E 32B48DBD
Infinite Time 1AB1349E 00001770
Infinite Health P1 ONLY 2AACC91F 0211082B
2AA8C91F 54200003
2A94C91F 27BDFFC0
2A90C91F 03E00008
2A9CC91F 00000000
2A98C91F 0805EC12
2A84C91F FFB00000
2A8B354D 08030088
2A77354D 00000000
Infinite Health P2 ONLY 2AACC91F 0211082B
2AA8C91F 50200003
2A94C91F 27BDFFC0
2A90C91F 03E00008
2A9CC91F 00000000
2A98C91F 0805EC12
2A84C91F FFB00000
2A8B354D 08030088
2A77354D 00000000
Infinite Health P1 & P2 2A77354D 03E00008
2A73354D 00000000
Hit Anywhere (Both Players) 2A9F312A 00000000
2A83312A 00000000
2A77312A 00000000
2A7B312A 00000000
P1 Hit Anywhere/P2 Cant Hit P1 [Note 1] 2A9F312A 00000000
2A87312A 0291102B
2A83312A 1440000A
2A8F312A 00000000
2A8B312A 00000000
2A77312A 10000007
P2 Hit Anywhere/P1 Cant Hit P2 [Note 2] 2A9F312A 00000000
2A87312A 0234102B
2A83312A 1440000A
2A8F312A 00000000
2A8B312A 00000000
2A77312A 10000007
Quick Score Gain P1 1A313726 0000FFFF
Max Score P1 2AC3254B 05F5E0FF
Always Full Tension Gauge P1 1A893738 0000270F
1A553739 0000270F
Always Empty Tension Gauge P1 1A893738 00000000
1A553739 00000000
P1 Infinite Upward Jumps 1AED3738 00000101
P1 Cant Jump Very High 1AED3738 00000000
P1 Always Has Trails 1A933738 00000001
Quick Score Gain P2 1A353726 0000FFFF
Max Score P2 2ACF254B 05F5E0FF
Always Full Tension Gauge P2 1A6D3739 0000270F
1A39373A 0000270F
Always Empty Tension Gauge P2 1A6D3739 00000000
1A39373A 00000000
P2 Infinite Upward Jumps 1AD13739 00000101
P2 Cant Jump Very High 1AD13739 00000000
P2 Always Has Blue Trails 1A773739 00000001
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