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Note:- This game is also known as - Mega Man X7
X: To unlock X, save 64 hostages/robots.
Alternately, defeat two Bosses to unlock X.
Zero: You will unlock Zero as you progress with
Axl.
Completion bonus: Successfully complete the game
and choose the "New Game+" option to begin with your
previous chips, X, and his armor.
X has full armor: Hold Select when choosing X at
the character selection screen.
Jungle stage: Extra lives: There is an extra life
at the beginning of the stage. Immediately when Megaman/Zero/Axl
warps into the stage, zoom behind you to get it. After
completing the stage, keep coming here, exit, and repeat
to get the maximum number of lives.
Alternate ending sequences: In order to change the
ending sequence of the game, attack Sigma until he only
has a few hits remaining. Then, switch characters and
deliver the final blow. X's and Axl's ending sequences
are almost identical. Zero's does not make much sense.
Alternate X appearance: Hold Select and choose X
at the character selection screen to see him with all
his armor.
X's Ultimate Armor: Find the large blue things for
the parts of X's Ultimate Armor (as in the previous
games in the series).
"Lava" stage: Look low for it in the first phase of the
stage.
"Airplane" stage: Look in the maze-like room in the
second phase of the stage.
"Computer" stage: Use the portals to reach it in the
second phase of the stage.
"Jungle" stage: After the "spike" area, there will be
two stone spitting rocks, one on top the other. Use
these two rocks to jump up top to the left area on a
tree branch to get the blue pod containing the boots.
Defeating Flame Hyenard: Have Zero and X. First,
with Zero, jump on the horse without having to shoot its
legs. Use the back leg to get up. Then with his water
weapon, use the thrust to hit Flame Hyenard when he
moves after summoning his clones. If Zero gets low on
energy, switch to X and use Splash Laser. When that runs
out, use Snipe Missile.
Using Zero, run up to the Mechaniloid's front leg and
jump up it. Then, use X's or Axl's Volt Tornado to hit
the horns so there are no more missies. After that, stay
on the machine's left or right shoulder and fire
X-Buster or Axl Bullets and dodge his flame attacks.
Note: This may require some practice.
Defeating Red: Use X's Explosion or Axl's
Explosion/G-Launcherb (press Special Attack) when he is
near you. When he is far, use X's Buster or Axl's
Explosion/G-Launcher (press Attack). Finish him with
Giga Crush.
Defeating Sigma's first form: Sigma is very easy
in his first form. Use X and Zero. Sigma mostly jumps
around and shoots a pink laser. Stay down when he is
firing the laser and blast him with the X Buster and
Volt Tornado. Slash him as he jumps around with Zero's
Saber, but try not to get hit. Then, finish him off with
the Giga Crush. If done correctly, you will not need to
use any sub tanks or lose any life.
As soon as Sigma appears, switch to Zero and equip the
Wind Cutter Boomerang you obtained from Wind Crowfang.
Pick a corner and every time he appears, shoot him with
it. If done correctly, he will disappear each time you
hit him, leaving you with all your health.
Defeating Sigma's final form: When Sigma's final
form uses its Green Ball attacks, use Zero's Green
Charged shield (hold Square). Zero will charge into
Green Energy, and it will bounce the attack back to
Sigma. When Sigma uses its Force Charged Punch, dash to
right side then counter its attacks.
Go up to the second highest rock to the left, and hide
behind the highest rock. By doing this, Sigma cannot hit
you with anything except the pink laser. Stand there and
blast away with anything long range and you will kill
him eventually.
Stay in the crack between the two top platforms. None of
his attacks will be able to hit you. The punch will go
past you and his fire balls will hit the platforms
before they hit you. However, the laser can still hit
you.
When facing Sigma's final form, he will act differently
when he uses an attack.
Stands with hands in the air: He will use his green ball
attack.
Spins: He will shoot fire balls.
Approaches close to you: He will use his laser.
Approaches very close to you: He will shoot fireballs
from his head.
Stands motionless for a few seconds: He is preparing to
punch you.
Use Zero to deflect Sigma's long range attacks. Use X
when Sigma appears directly next to you, and rapid fire
him when he tries hitting you with fireballs. This is a
great way to hack Sigma's life down quickly. Stand on
the side of a platform instead of the center. This will
leave you room to move when Sigma throws his punch. Do
not get punched by Sigma; as this will take away at
least a quarter of your life. When Sigma tries to punch
you, move quickly to the side and use Zero to hack away
at Sigma's fist. When Sigma's life is half-drained, his
head will explode, revealing a smaller head. His attacks
stay the same, however.
Defeating Soldier Stonekong: Jump over the shield
he throws and dodge the boulders by standing directly
opposite of him. Sometimes he may not ever summon a
boulder if you use Zero to slash or stun him, then Axl
to just fire away.
Defeating Palace Road Boss: When you get to fight
the annoying roller boss on the Palace Road, switch to
Zero. When it comes close, press R2 to do the fireball
attack. After about two blasts, his drum will explode,
exposing a drill. Continue to slash him with the saber.
When your life is low, switch to X and finish it off
with the Giga Crush.
Defeating enemies: To easily defeat an enemy, use
Zero's Tornado Slash, It is very effective and is able
to blow up any enemy.
Ride Boarski stage: Weapons Energy tank: A Weapons
Energy tank is behind one of the Reploids that you have
to save.
Flame Hyenard stage: Shortcut: If you have the leg
part for X, you can skip the entire second half of Flame
Hyenard's stage. When you start, turn left so you can
see the far platform. Jump and glide over to it. When
you get directly against it, press Jump to climb up. If
done correctly, shoot a few enemies and walk to the
transporter. Note: This may take a few attempts.
When you are at the first 3D part of the level, use
Glide Armor to glide to the other half of the area.
Note: This will cause you to miss some Reploids.
When you reach the second part of the level, switch to
Axl. Use Axl's Copy Shot on the flying enemy. Then, just
glide over the lava, go past the giant robot, and leave
the room to Flame Hyenard.
Vanishing Gungaroo stage: Life Energy tank: In the
area where you have to fight several Ride Armors, before
you destroy them all, climb to the top of the pillars in
the room. Search the top of each one. There is a Life
Energy tank on top of one, and a Heart tank on another.
There are also Reploids to save around that room.
Roll while dashing as Axl: Press Circle again
while dashing. The best thing about this maneuver is
that all shots that are fired upon Axl while he is
rolling will miss him, resulting in less damage and
possibly a higher Hunter grade.
Hover as Axl: Hold Jump (default is X) to hover.
When you are hovering, you can stay in the same place or
move around (with the D-pad or the Left Analog-stick)
for a limited time. When you are hovering, you can fire
Axl Bullets with the Normal Attack (default is Square).
You will know that the hovering time is almost up by a
slow decrease in altitude. This is a good trick to use
when you cannot get to a place without a farther jump,
such as Zero's Double Jump, or when you need to be in
the air or need some height to kill an enemy.
Extended Air Dash as Zero: At the end of an Air
Dash with Zero, attack with your Z-Saber. If timed
correctly, Zero will go forward a few more inches.
Always use Dash Jump: As any character, hold
Circle. While holding Circle, every jump (X) will be
farther and faster than normal. This is the same as
pressing Circle + X, with less timing involved.
Rapid fire and auto-charge: When you are at the
Boss selection screen, press L1. You should see three
choices. Go to "Options", then to "Game Options".
Confirm the "Auto Repeat" and "Auto Charge" options.
Recommended Boss order: Soldier Stonekong, Tornado
Onion, Splash Warfly, Flame Hyenard, Snipe Anteator,
Wind Crowfang, Vanishing Gungaroo, Ride Boarski.
Use Z-Saber without decreasing ability power: When
you get a few of Zero's abilities, pause game play and
put the pointer on as many of them as you desired, but
do not select them. Look in a box below the energy tanks
to find out how to use it. With that information, resume
game play with the Z-Saber. If you use the ability
(except his Fire Pound ability), it will not use any
ability power.
Boss weaknesses:
Red: him with X-Buster or Volt Tornado
Sigma 1: Splash Laser ( or Zero's D-Glaive special move)
Sigma 2: Sniper Missile ( or Zero's Hieijin Skill )
There are several bosses in this game you can defeat
without any special weapons, given time and patience.
They are Tornado Onion, Ride Boarski, and Stonekong.
However, some are more challenging than others. Instead
of giving a recommended order, the following lists each
Boss' weakness when playing as Axl/X. It is not too
difficult to figure out Zero's version. These were
determined by looking for the traditional Mega Man
series Weak Point Indicator. That is, when the Robot
Master is hit by their respective weapon they usually,
in most games, pause for a moment or lose large chunks
of life quickly. Using this method, the last two Robot
Masters on the list seem to have the same weakness, but
it was not determined which used which weapon.
Tornado Onion: Gaea Shield
Ride Boarski: Circle Blaze
Vanishing Gungaroo's Armor: Unknown, but it is easy
enough to defeat with default blaster. Save your weapon
energy, or at the very least do not use Wind Cutter.
Vanishing Gungaroo: Wind Cutter
Splash Warfly: Volt Tornado. Zero's version is easier to
use against this Boss.
Flame Hyenard: Splash Ray. Zero's version is a much
better choice because it does not run out of energy. As
this weapon works best on hitting the real Hyenard, this
allows you to miss more often and survive.
Wind Crowfang: Sniper Missile
Soldier Stonekong: Explosion
Snipe Anteator: This seems to be the token Robot Master
that has no clear weakness. However, Explosion does
measurable damage. For normal weapons, the X-Buster and
Axl being powered up by Explosion do good damage as
well.
Note: Either Stonekong or Anteator are supposed to be
weak to Moving Wheel, but because Anteator does not show
any sign of it being his weakness, and Explosion
actually triggers a pause in Stonekong it is not
possible to say which is weak to Moving Wheel.
Palace Rode Boss: Volt Tornado takes it down a few
levels quickly enough to be its weakness, but there may
be a better weapon.
Red: Explosion, and after that is used up try the trusty
X-buster.
Sigma first form: Wind Cutter, when used up then Sniper
Missile, then X- Buster. Wind Cutter is the weakness,
but you will used up wither X or Axle just taking up a
third of Sigma's life.
Sigma's final form: See the hints for defeating it.
Each Boss is effectively stunned by the following
weapons:
Tornado Tonion: Gaea Shield
Vanishing Gungaroo: Wind Cutter
Ride Boarsky: Circle Blaze
Flame Hyenard: Splash Laser
Snipe Anteater: Explosion
Splash Warfly: Volt Tornado
Soldier Stonekong: None
Wind Crowrang: Sniper Missile
Cheating Device (System) Codes:
(JAPANESE)
AR V1 / GS V1
(M)
ECB9307C 1456E60A
LIVES
9CBECE30 1456E7A5
1C713468 1456E7A5
1C71346C 1456E7A5'
Sent in by: MEHDI OF IRAN
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